Residential Buildings
Habitat Dome
Basic housing unit for colonists. Provides living space and basic life support.
| Capacity | 10 Colonists |
| Power | -5 Energy/cycle |
| Food | -2 Food/cycle |
| Cost | 50 Minerals |
Tips
Build these near production facilities to reduce transport time. Upgrade to Advanced Habitats for better efficiency.
Advanced Habitat
Upgraded living quarters with improved life support and comfort systems.
| Capacity | 25 Colonists |
| Power | -12 Energy/cycle |
| Food | -4 Food/cycle |
| Cost | 150 Minerals, 20 Energy Cells |
Tips
More cost-effective than multiple basic habitats. Unlocks higher population caps for your colony.
Colonist Hub
Large residential complex with amenities and recreation facilities.
| Capacity | 100 Colonists |
| Power | -40 Energy/cycle |
| Food | -15 Food/cycle |
| Cost | 500 Minerals, 50 Energy Cells |
Tips
Late-game building. Provides happiness bonus to nearby buildings. Essential for large colonies.
Production Buildings
Minerals Extractor
Extracts mineral resources from Kewa's surface deposits.
| Output | +10 Minerals/cycle |
| Power | -8 Energy/cycle |
| Cost | 30 Minerals |
Tips
Place near mineral deposits for bonus efficiency. Multiple extractors can share a deposit but with reduced output each.
Hydroponic Farm
Grows food using hydroponic systems in controlled environments.
| Output | +15 Food/cycle |
| Power | -6 Energy/cycle |
| Cost | 40 Minerals, 5 Energy Cells |
Tips
Requires water source or import. Build near residential areas to minimize food transport. Boost efficiency with Research upgrades.
Refinery
Processes raw minerals into refined materials for construction.
| Input | -20 Minerals/cycle |
| Output | +12 Refined Materials/cycle |
| Power | -10 Energy/cycle |
| Cost | 80 Minerals |
Tips
Chain after extractors for efficient processing. Refined materials are required for advanced buildings.
Energy Cell Factory
Manufactures energy cells for advanced buildings and research.
| Input | -5 Minerals, -3 Power/cycle |
| Output | +4 Energy Cells/cycle |
| Cost | 100 Minerals, 20 Refined Materials |
Tips
Critical for mid-game expansion. Energy cells are used in nearly all advanced buildings. Build multiple for large colonies.
Infrastructure Buildings
Solar Array
Basic power generation using solar panels. Reliable but limited output.
| Output | +20 Energy/cycle |
| Cost | 25 Minerals |
Tips
Your first power building. Build multiple for adequate power. Upgrade to Fusion Reactor for higher output.
Fusion Reactor
Advanced power generation with high output but requires fuel.
| Output | +100 Energy/cycle |
| Fuel | -2 Energy Cells/cycle |
| Cost | 200 Minerals, 50 Energy Cells |
Tips
Most efficient mid-game power solution. Requires Energy Cells as fuel. Build near industrial zones.
Warehouse
Storage facility that increases resource storage capacity.
| Storage | +500 All Resources |
| Cost | 60 Minerals |
Tips
Build before increasing production. Specialized warehouses exist for specific resources with higher capacity.
Ecology Buildings
Ecodome
Restores and maintains local ecosystem health. Essential for Kewa's wellbeing.
| Ecology | +5 Health/cycle |
| Power | -4 Energy/cycle |
| Cost | 50 Minerals, 10 Energy Cells |
Tips
Build in damaged areas or near extraction zones. Multiple Ecodomes stack healing. Place strategically before expanding.
Biodome
Creates a complete self-sustaining ecosystem with biodiversity bonus.
| Ecology | +15 Health/cycle |
| Bonus | +10% Resource Quality nearby |
| Power | -8 Energy/cycle |
| Cost | 150 Minerals, 30 Energy Cells |
Tips
High-impact building. Place near production zones for quality bonuses. Essential for late-game optimization.
Research Buildings
Research Lab
Conducts scientific research to unlock new technologies and upgrades.
| Research | +5 Research Points/cycle |
| Power | -10 Energy/cycle |
| Cost | 100 Minerals, 20 Energy Cells |
Tips
Always have at least one running. Upgrade to Research Complex for faster research. Prioritize efficiency techs first.
Observatory
Scans the cosmos for secrets, anomalies, and distant alien civilizations.
| Discovery | Unlocks Secrets |
| Power | -15 Energy/cycle |
| Cost | 200 Minerals, 40 Energy Cells |
Tips
Required for discovering universe secrets. Build in isolated areas away from other structures for better scanning.
Trade Buildings
Trade Hub
Enables trade routes with alien civilizations. Required for interstellar commerce.
| Trade Slots | 3 Active Routes |
| Power | -12 Energy/cycle |
| Cost | 150 Minerals, 30 Energy Cells |
Tips
Build early to start alien relations. Upgrade to Galactic Exchange for more routes and better prices.
Galactic Exchange
Advanced trading facility with better routes and exclusive alien technologies.
| Trade Slots | 8 Active Routes |
| Bonus | +25% Trade Value |
| Power | -25 Energy/cycle |
| Cost | 400 Minerals, 100 Energy Cells |
Tips
Late-game building for maximizing trade profits. Can unlock exotic technologies unavailable elsewhere.